Showing posts with label science. Show all posts
Showing posts with label science. Show all posts

Saturday, December 19, 2009

Science jokes

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A biologist walks into a bar...

I challenge anyone to make jokes about theoretical math. The Klein Four Group does the best job I know of.
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Sunday, December 6, 2009

[In progress] Some takes on The Prestige (Spoiler alert)

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(One can always check out Wikipedia for more spoilers.)

Some have said that this movie packed too much into the limited time frame. But movies like these are so much more fun because one could realize new insights upon multiple viewings.

Those who think this film is like "Batman vs. Wolverine" probably are more into plot-driven movies than character-driven ones. And The Prestige is most definitely a character-driven movie.

Michael Caine's "Alfred the Butler" aura works very nicely to soften the cutthroat competition between the magicians.

Tesla, science, magic

I like the way Nikola Tesla is portrayed. I admit to partiality toward scientists and engineers... but only those with good sense and wisdom. Tesla is a curious character with quirks and a brooding contemplative tendency. Though in this movie, he's the brilliant mind with the voice of wisdom.

He builds a device that creates a double of the original in another location, be it living or not. He understands the implication of his teleportation-cloning apparatus and warns Angier not to use it, and knows that Angier would anyway. Here we have the scientist who must watch an inherently neutral machine get abused.

One can say that the scientist has a responsibility to prevent that, but honestly, some people can turn anything and everything into weapons. Harnessing the force within subatomic particles has led to radiation therapy and fission bombs. Same with dynamite, airplanes, genetic manipulation.

Science can be like magic when it's not well-understood. But even after it's well-understood, it can still be like magic. If one does not lose the ability to appreciate the aesthetics of the underlying mechanisms.

Illusions

The magicians' rivalry is a positive feedback of ever-escalating obsession with perfection and maintaining the illusion of success behind their rather imperfect life. That's the ultimate magic trick. As Buddy Kane from American Beauty puts it, "In order to be successful, one must project an image of success at all times."

But what about the inside? What if it's just an emptiness? Like Borden/Fallon each living half a life and driving their loved ones to demise? Or their thirst for revenge veiled by constantly trying to one-up the other on the stage?

Random aside

Twins who're in love with two different people while pretending to be the same person... just asking for trouble :-P

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Saturday, December 5, 2009

Interactive games for the love of science [WAY TOO MUCH NERDING OUT]

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[Procrastination from final exams studying]

Learning about science should be more "fun" in the "playful" sense. Call me neotenous, but I was daydreaming about creating a game to learn quantum mechanical concepts during class today.

Some possibilities arise:

(1) Puzzle game -

perhaps the most obvious, but this eventually degenerates into a press- button- to- pick- the- right- choice scheme. A good starting point though.

(2) Real-time strategy -

In the conventional market, this usually involves building home bases with personnel units and resources while taking over additional territories and attacking enemies.

So maybe something like... generating wavefunctions that are of certain energies in order to "fill-up" quantum wells... Or making the enemies fall into forbidden optical transitions of the hydrogen atom and die... A sample final objective might be solving the hydrogen atom, and along the way one needs to conquer sub-goals. Like perturbing the enemies' wavefunctions while defending one's own.

Or somehow factor in the probability distribution functions... say Precious Particle X is distributed in such a way at well location A, etc... resource allocation.

(3) Role-playing game (RPG) -

Here we get into the Bizarro category because I can't think of a way to make this format convincing. A possible idea is to have a large and complicated potential well, and the player has to navigate and wield their weapons of various approximation methods of calculating wavefunctions in the meantime... (yeah I know...) with many possible eigenstates (i.e. game endings) that collapse into only a single observable state upon each measurement (::headdesk::)

(4) MMORPG (...) -

Similar to RPG, except now many players can suffer along the overflowing nerdism.

This analogy could also be applied to device physics. I mean, transistors, moving charges, structures that seriously look like skyscrapers under the microscope... I see SimTransis-tower. (Insert major eye-roll and groan for bad pun.)

One could imagine that the whole research process is as such, except in real-space with real stakes. So... these ideas are fail-safe ways to fool around with concepts and experiments. Except for anything unverified in real-life. That's where cutting-edge research comes in.

[/Procrastination from final exams studying]
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